Archived
Obviously this post will contain some spoilers for certain quests and the story, so if you're desiring to avoid those, I'd skip over this. For those that have played the game a couple times and have typically blundered around Nar Shaddaa like I have, this might help.
Not sure if it makes a difference, but I play with TSLRCM.
This guide is for completing the most content you can (LS oriented, some steps would change if you're DS) before progressing the main story (Red Eclipse, Visquis, etc.) in the most efficient way possible. Nar Shaddaa can inherently be confusing and annoying if you're wanting to complete as much content as possible and not be wandering around for forever. Unfortunately, some running back and forth is necessary, but that's why there's Force Speed.
I had created a thread a couple days ago asking for help since it's been a while since playing, and I want to thank everyone who responded, but especially /u/Snigaroo who offered a super detailed response. I must have messed up along the way because after following his outline I was forced to progress the story before I wanted to.
However, his advice is certainly the foundation for this guide as it gave me a much needed place to start, so thanks to him again!
THE GUIDE:
1. Landing Pad
Kotor 2 Side Quests 159
Feel free to complete this entire area other than going near the Ebon Hawk owner, do not talk to him. Talk to everyone else, perform every quest, do the Swoop Race (if you're in the need for some credits, before you race remove your party members via the companion menu so you don't lose influence and after you win use Force Persuade to get all the credits from winning, does give DS points, but is a minor hit, then re-add party members). Don't forget to initiate the merchant war.
Loot all the containers and find one of the parts needed to repair the airspeeder later on.
1.5 Ebon Hawk (Optional)
If Nar Shaddaa is your first planet (was for me), then feel free to return to the Ebon Hawk at this point to fight Visas and have her join your party. If you purchased parts for HK, you could rebuild him here as well.
2. Docks
Make sure a stealth user is in your party. Do not talk to anyone, perform any quests, etc. Head to the residential modules located here and find the room with two thugs conversing. Enable stealth, sneak up on them, and listen to their conversation about the Juma in regards to breaking into Vogga's stash. After the dialogue and journal update, go back to the Landing Pad.
3. Cantina/Pazaak Den
Before proceeding here, make sure you have a stealth user and someone who can dance for Vogga if you're playing as a male (I used Handmaiden). Head left towards the Pazaak Den first, get in by whichever method you prefer (if playing LS best to avoid talking to the thugs waiting outside the Pazaak Den). Talk to everyone, play cards, beat The Champ once he shows up.
Head over to the Cantina. Talk to the bartender and buy some Juma. Avoid the Twi'lek who organizes dancers for Vogga for now. Head over to the two mercenaries/thugs and stealth in on their conversation. Once you have the journal update and have talked to everyone there, head over and talk to the Twi'lek and arrange to dance for Vogga, you'll be automatically transported to his location in the Docks.
4. Docks
Dance for Vogga until he falls asleep, then turn around towards the Kath Hounds' water bowl and spike it with the Juma. Feel free to break into Vogga's stash now (Security Skill required). After looting it all, speak with Vogga and arrange to take care of Goto in exchange for fuel for Telos Station.
First thing after Vogga is to speak with Fassa and complete the docking quest he offers. Head over to the residential module in the Docks and speak with everyone, picking up the missing pilot quest from the flight crew members looking for their captain, the Ithorian quest to help him get off the Docks (the power cell he offers is important, but DO NOT talk to Fassa yet, and DO NOT complete this quest now), talk to Lootra to pick up the quest for his missing wife who's in the Refugee Sector, and the Bith scientist who can hear the strange frequency.
Do the Bith's quest first in Pylon 3, then head into Jekk'jekk Tar. Go into solo mode. Either equip a gas mask or have Improved Heal at the ready to use when you get poisoned. Head into the area with the Gand, talk to the Rodian who wishes to find out the Gand Warrior's name, and complete that quest (requires high Awareness). Do not talk to the captain the flight crew is looking for, leave that quest open.
Leave Jekk'jekk Tar and complete the Bith scientist quest. Again, after picking up the Ithorian quest from earlier, do not talk to Fassa even to update it, do not complete it yet.
Head back to the Landing Pad after exploring the rest of the Docks and looting everything you can, specifically the lootable airspeeder part in this area.
Important: While in the Landing Pad you have one final chance to alter your party members. Who you choose is up to you, but I highly recommend bringing Bao-Dur for the airspeeder influence check and the possibility to build your lightsaber before dealing with the Red Eclipse. I also chose Handmaiden, since bringing Kreia results in losing influence with her when you heal the sick man in the Refugee Sector, where with Handmaiden you gain influence instead. However, if you bring Kreia you will get an opportunity to gain influence with Bao-Dur a second time once you complete the quest to reunite Lootra and his wife. I chose not to bring Kreia regardless of that opportunity.
On your way to the Refugee Sector, you'll talk with the original owner of the Ebon Hawk. For LS points (which this guide is oriented around) tell him you'll return it. Head into the Refugee Sector.
5. Refugee Sector
Kill the guards at the entrance by failing the intimidation check (if you pass it you'll have to deal with the Exchange completely in this section before continuing on).
Run down to where the refugees are and heal the sick man. We want to find Lootra's wife and tell her the path is clear to Lootra. Talk to Odin the pilot, and tell him you'll help him find a crew to work with. Also talk to the woman who got scammed who's seeking passage for her family. Tell her you'll help. Run around and get the cut-scene with the Twi'leks who tell you about Atton. Talk to them.
Leave the Refugee Sector and go back to the Landing Pad. You'll get a cut-scene about the Red Eclipse. IGNORE IT and do NOT head back to the Ebon Hawk yet.
6. Docks
Head to the residential module (do not talk to Fassa yet). Talk to the crew looking for their captain and tell them you found a pilot (Odin) to complete both their quests for LS points. Then talk to the Ithorian. Ask him about his problems again and tell him you'll pay for passage off Nar Shaddaa if he helps the scammed woman and her family from the Refugee Sector. After he agrees, head over to Lootra and complete the quest to reunite him and his wife. You should now have enough parts for a lightsaber if it's your first planet. Talk to Bao-Dur and you can build it now.
Talk to Fassa. Since you helped him earlier he'll let the Ithorian leave. Return to the Ithorian and tell him, ask for a power cell, and perform the awareness and persuade checks to make sure he helps the scammed woman and her family to complete both their quests for LS points.
Head back to the Landing Pad, again avoiding going near the Ebon Hawk.
7. Refugee Sector
Time to clean up. Talk to everyone here, pick up all the quests, deal with both gangs (I wiped them both out because I'm an EXP whore- to get LS points with Serroco talk to the leader and ask him to disarm, he'll attack, kill everyone there and loot everything; try opening a container near the Exchange to make all the Gamorreans hostile, then fail an intimidation check with Saquesh to make him hostile for LS points). Complete all quests.
Go to the airspeeder, repair it (high Computer and Repair skills required), ask Bao-Dur to look over it for influence gain with him.
8. Final Step
You're all done now with pretty much every quest on Nar Shaddaa completed. All that's left is heading back to the Ebon Hawk and progressing with the main story. Once Goto is dealt with, all you have to do is speak with Vogga again to finish acquiring fuel for Telos.
If there's anything I missed, please let me know. I'm aware that some of these quests can be completed by speaking with Fassa (like helping Odin the pilot or the scammed woman) after dealing with Goto, but I wanted to help those like me who prefer completing them the way performed in this guide and more importantly before having to progress the story.
I hope this guide helps!
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Side Quest: The Matale and Sandral Affair
This is a long, drawn out side quest. You should know that much before getting underway.
This quest automatically begins when you speak to Zhar and Vandar after you complete the 3rd Jedi trial. After you begin the quest leave the Jedi Council building and go out to the fields beyond the city and Jedi Council area. You'll need to go to the Matale Grounds, which can be accessed by walking past the Rodian selling weapons and taking the first right turn into the next area. You'll need to go to the far right end of the Matale Grounds, fighting off any remaining Kath Hounds. When you get to a valley on the right side, you'll find a corpse. Search the corpse to find some goods, including Casus' diary. Casus is the dead Sandral boy that Ahlan Matale was talking about when he interrupted a Jedi Council meeting when you became a Padawan! You'll need to take this information and go to the Matale's residence, which is located back the other way from where you found the corpse of young Casus.
Go to the front entrance of the Matale mansion and talk to the armed droid. When he asks what you're doing here, tell him you are here on behalf of the Jedi Council. This will instantly prompt the droid to go get his master, and his master does come out to speak with you under heavy armed guard. He'll instantly blame the Sandrals for kidnapping his son named Shen. He tells you the story of how Sandral droids were found on his property and destroyed by his own security droids. He wasn't going to risk the reason (assassination, spying, et cetera) the droids were there for. This angered the Sandral estate and he is hell-bent on the fact that the Sandrals kidnapped his boy because of this! The Sandrals and Matales are in constant dispute, it seems. Eventually, Ahlan Matale offers you 1,000 Credits (that you don't have to give to the Council, as he insinuates) to find his son. You can tell him to up it to 2,000, not to give you anything, or accept the offer. Whatever you do, we now have to go to the Sandral Estate.
Once you get to the Sandral Estate (which is easy to find, it's south on the Sandral Grounds), go to the front entrance of the mansion and talk to the droid there. Tell the droid, when he asks what you're doing here, that Casus is dead. When you tell him this, the droid will let you inside immediately so that you may talk to the head of the Sandral household. Once inside, you will talk with Nurik, Casus' father. When you tell him that Casus was killed by Kath Hounds, he seems surprised, because he was certain that the Matales were to blame. He then asks for his son's diary, which you have. He'll give you 100 Credits for it. You can be a Light Side kind-of guy and refuse the money, take the money, or talk him up to 200 Credits to get closer to the Dark Side. Whatever you do, he promptly ends the conversation thereafter, and you find yourself back outside.
This is not the end of the side quest, however. When you get outside, another cutscene ensues in which the daughter of Nurik comes outside. Rahasia (the girl) is obviously beating around the metaphorical bush about something. Don't get too angry or uppity at her and she'll eventually spill the beans to you - Nurik Sandral really did think that the Matales kidnapped Casus, and so he kidnapped their boy Shen in return. Even though he now knows that the Matales were not responsible for the disappearance of Casus (as Kath Hounds killed him), he still doesn't care. He wants vengeance, and Rahasia is afraid that if Shen isn't rescued immediately, that Shen will be hurt or killed. She gives you a key card that will open the door at the back of the Sandral Estate. Leave and go around the back of the house. Open the door and enter back into the estate through this back, now-unlocked door.
Once you enter the house through this back entrance, a droid will attack you from the left. Additionally, you'll need to disable a mine in front of you. Kill the droid and disable the mine. The door beyond the mine is our first target. It's locked, so pick the lock and enter the small room. There's a footlocker within it, in which you'll find an Advance Medpac. Go back to the previous corridor now. In the adjacent room to your right, the door will be open but the footlocker will be locked. Pick the lock on the footlocker and inside you'll find 30 Credits and a Medpac. Work your way, now, to the next door around on the other side of the corridor. Pick the lock of this door and you'll find Shen! He's not going anywhere, however. He fears for the safety of Rahasia, and will only leave if she goes along with him. It's that simple. We now have to go find her and give her this information.
The room next to where Shen was is the Security Control Room. Within you'll have to fight some fairly powerful droids. Once they're dead, explore the room their in, as there are two footlockers there. Within the two footlockers, you'll find a Computer Spike and 2 Repair Kits. Then go out through the left side door, where you'll run into even more droids. Once the three droids in this room are defeated, go to the two footlockers on the left side of this particular room, and grab the Response Package, 2 Frag Grenades and the Light Scan Visor out of them. Then, go forward through the door and out of this room completely. (Make sure to grab the Sonic Rifle from the large locker in the room as well).
You'll meet a lone droid sentry in this corridor - other than that, we're going to go from room to room to grab goods and kill enemies (for experience). We'll go from right to left. In the right-most room, you'll find a lot of droids you can kill, and at 300 experience a pop, it's not a bad idea to clip them all. There's a computer console in there you can hack if you so desire as well. In the next room over, there are no enemies, but in the footlocker in the room, you'll find 25 Credits and a Medpac. Going further left (skipping the door we came into the corridor via), you'll find an empty room with nothing in it. The next room over has more enemy resistance and a footlocker holding the Prison Key within it.
Leave the room out of the other door in there, and you'll be back in a corridor. The next room over is Rahasia's. Tell her about how Shen won't leave without her, and she'll easily agree to meet him outside. Time is of the essence however! Before leaving her room, make sure to search the footlocker within to find 25 Credits and a Medpac. Then go back to Shen's room, tell him the scenario, and you'll find yourself outside before long. The two will speak, and you will find that you now have a hell of a choice to make.
Basically, you'll be making a lot of choices in the upcoming conversation. You can convince them all to kill each other, you can try to convince them to let the kids be, you can convince the two children to split up. There are so many possible outcomes to this side quest that it's impossible to both name them all and go into detail on how to have them occur. Your best bet is to try to persuade the parents to let the kids stay together. If you fail, the children will run off to the enclave to be with each other. The parents will be mad at you, but if you succeed, then all will end well. It's a chance you'll have to take! For dark side points, of course, you can have them all kill each other. That's always a good time.
On Korriban for PC your player will go into solo mode to enter a tomb that contains a number of challenges, including a confrontation with some character from your past.our past.
Search the entire tomb until a find a room containing a Jedi corpse. When you search the corpse, a Hssiss Dragon will spawn (and is easily defeated). However, when you search the corpse repeatedly, several Hssiss Dragons will spawn until the room is full of them.
This is an excellent way to maximize your XP and continue to level up until you reach level 50.
If you are playing as a Light Side character, you will not be able to regenerate Force points in this location and therefore will have to fight off the Hssiss Dragons with LightSabers and other weapons rather than Force Powers.
KOTOR 2 Sith Lords Cheat Mode
This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the swkotor2.ini file in the game folder. Scroll to the GAME OPTIONS section and add the following line under it:
Save the file and start the game. Press ~ during game play then enter one of the following codes to activate the corresponding cheat function.
When entering the codes this is the procedure:
- Press the tilde key, no console window will appear.
- Type the cheat.
- Press Enter.
Example: ~ heal
Above cheat will heal character.
Example: ~ giveitem a_belt_01
Above example gives the Adrenaline Amplifier.
Example: ~ setstrength 99
Above example will set character's strength to 99. Press [Tab] to list all console commands.
- Heal selected character's health and Force points - heal
- Set Computer Use skill - setcomputeruse <1-99>
- Set Demolitions skill - setdemolitions <1-99>
- Set Stealth skill - setstealth <1-99>
- Set Awareness skill - setawareness <1-99>
- Set Persuade skill - setpersuade <1-99>
- Set Repair skill - setrepair <1-99>
- Set Security skill - setsecurity <1-99>
- Set Treat Injury skill - settreatinjury <1-99>
- Set Strength attribute - setstrength <1-99>
- Set Dexterity attribute - setdexterity <1-99>
- Set Construction attribute - setconstitution <1-99>
- Set Intelligence attribute - setintelligence <1-99>
- Set Wisdom attribute - setwisdom <1-99>
- Set Charisma attribute - setcharisma <1-99>
- Add experience - addexp
- Add indicated number of levels - addlevel
- Press W or S to move faster; repeat to disable - turbo
- God Mode - invulnerability
- Restart mini-games, if you lose - restartminigame
- Turn darkness into brightness - bright
- Add Light side points - addlightside
- Add Dark side points - adddarkside
- Press M to show entire map - revealmap
- Get additional credits - givecredits
- Spawn indicated item - giveitem
- 100 Med Kits - givemed
- 100 Advance Repair Kits - giverepair
- 100 Computer Spikes - givecomspikes
- 100 Section Spikes - givesecspikes
- 100 Armor - givesitharmour
- All limited use items never expire - infiniteuses
- Show exact location on map - whereami
- Travel to indicated map - warp
These codes need to be preceded by the word giveitem from within the console:
Implant Class 1
e_imp1_01 - Reflex Package
e_imp1_02 - Pheromone Package
e_imp1_03 - Cardio Package
e_imp1_04 - Strength Package
e_imp1_05 - Response Package
e_imp1_06 - Fitness Package
e_imp1_07 - Skils Package
e_imp1_08 - Health Package
e_imp1_09 - Physical Boost Package
e_imp1_10 - Mental Boost Package
Implant Class 2
e_imp2_01 - Retinal Combat Implant
e_imp2_02 - Lornan Implant
e_imp2_03 - Biotech Implant
e_imp2_04 - Power Implant
e_imp2_05 - Alacrity Implant
e_imp2_06 - Insight Implant
e_imp2_07 - Skills Implant
e_imp2_08 - Durability Implant
e_imp2_09 - Physical Boost Implant
e_imp2_10 - Mental Boost Implant
Implant Class 3
e_imp3_01 - Bio-Antidote System
e_imp3_02 - Nerve Enhancement System
e_imp3_03 - Reaction System
e_imp3_04 - Advanced Combat System
e_imp3_05 - Bavakar Strength System
e_imp3_06 - Cardio Power System
e_imp3_07 - Skills System
e_imp3_08 - Numbnes System
e_imp3_09 - Physical Boost System
e_imp3_10 - Mental Boost System
Implant Class 4
e_imp4_01 - Strength D-Package
e_imp4_02 - Immunity D-Package
e_imp4_03 - Perception D-Package
e_imp4_04 - Enhancement D-Package
e_imp4_05 - Immortality D-Package
e_imp4_06 - Quickness D-Package
e_imp4_07 - Skills D-Package
e_imp4_08 - Universal D-Package
e_imp4_09 - Physical Boost D-Package
e_imp4_10 - Mental Boost D-Package
Droid Utility Items
d_interface_01 - Droid Optimized Interface
d_interface_02 - Droid Stabilization Subroutine
d_interface_03 - Droid Machine Interface
d_interface_04 - Droid Lockout Bypass
d_interface_05 - Droid Parabolic Guides
d_interface_06 - Droid Motivator Booster
d_interface_07 - Droid Durability Upgrade
d_interface_08 - Droid Agility Upgrade
d_interface_09 - Droid Wisdom Upgrade
d_interface_10 - Droid Exchange Interface
d_interface_11 - Droid Remote Interface
d_interface_12 - Droid Anatomy Library
d_interface_13 - Droid Scavenger Upgrade
d_interface_14 - Droid Source Ripper
d_interface_15 - Droid Systems Upgrade
Helmets/Masks
100_mask01 - Survey Gear
a_helmet_01 - Neural Band
a_helmet_02 - Breath Mask
a_helmet_03 - Rakatan Band
a_helmet_04 - Stealth Field Enhancer
a_helmet_05 - Bothan Perception Visor
a_helmet_06 - Sonic Nullifiers
a_helmet_07 - Interface Band
a_helmet_08 - Targeting Visor
a_helmet_09 - Shielding Visor
a_helmet_10 - Spacer's Sensor
a_helmet_11 - Regal Visor
a_helmet_12 - Meditation Band
a_helmet_13 - Bothan Sensory Visor
a_helmet_14 - Arkanian Blinders
a_helmet_15 - Combat Sensor
a_helmet_16 - Multi-Spectral Target Assessor
a_helmet_17 - Consciousness Helm
a_helmet_18 - Rebreather Mask
a_helmet_19 - Das'skar Hunting Mask
a_helmet_20 - Force Mask
a_helmet_21 - Sith Mask Sims 4 more food mod.
a_helmet_22 - Stabilizer Mask
a_helmet_23 - Matukai Meditation Band
a_helmet_24 - Target Assessor
a_helmet_25 - Circlet of Saresh
a_helmet_26 - Bindo's Band
a_helmet_27 - Enchanced Shielding Visor
a_helmet_28 - Force Shield
a_helmet_29 - Absorption Visor
a_helmet_30 - Force Focusing Visor
Sensors
d_tool_01 - Droid Motion Tracker
d_tool_02 - Droid Upgrade Slot
d_tool_03 - Droid Surveillance Upgrade
d_tool_04 - Droid Advanced Upgrade Slot
d_tool_05 - Droid Reference Database
d_tool_06 - Droid System Fortification
d_tool_07 - Droid Fighting Upgrade
d_tool_08 - Droid Perception Sensors
d_tool_09 - Droid Memory Upgrade
d_tool_10 - Droid Warfare Upgrade
d_tool_11 - Droid Battle Upgrade
d_tool_12 - Droid CERS
d_tool_13 - Droid CESS
d_tool_14 - Droid CEPB
d_tool_15 - Droid Mico-Optics
These codes need to be preceded by the word giveitem from within the console:
Gauntlets
a_gloves_01 - Insulated Gloves
a_gloves_02 - Exchange Casual Gloves
a_gloves_04 - Taris Survival Gloves
a_gloves_05 - Accuracy Gloves
a_gloves_06 - Gamorrean Gauntlets
a_gloves_07 - Exchange Work Gloves
a_gloves_08 - Czerka Defensive Gauntlets
a_gloves_09 - Detonator Gloves
a_gloves_10 - Unarmed Accuracy Gloves
a_gloves_11 - Infiltrator Gloves
a_gloves_12 - Jal Shey Perception Gloves
a_gloves_13 - Gamorrean Wargloves
a_gloves_14 - Eriadu Strength Amplifier
a_gloves_15 - Karakan Gauntlets
a_gloves_16 - Bothan Precision Gloves
a_gloves_17 - Sith Power Gauntlets
a_gloves_18 - Gamorrean Power Gauntlets
a_gloves_19 - Nagai Combat Gloves
a_gloves_20 - Kubaz Scoundrel Gloves
a_gloves_21 - Automation Gloves
a_gloves_22 - Jal Shey Meditation Gloves
a_gloves_23 - Echani Accuracy Gloves
a_gloves_24 - Zeison Sha GLoves
a_gloves_25 - Dominator Gauntlets
a_gloves_26 - Nikto Soldier Gloves
a_gloves_27 - Ossluk's Gloves
a_gloves_28 - Disruption Gloves
a_gloves_29 - Improved Automation Gloves
a_gloves_30 - Lightning Gloves
Armbands
a_band_c01 - 's Armband
a_band_x01 - Nomi's Armband
a_band_x02 - Vao Armband
a_band_x03 - Ludo Kressh's Armband
Shields
100_fore01 - Telos Mining Shield
a_shield_01 - Energy Shield
a_shield_02 - Mandalorian Melee Shield
a_shield_03 - Arkanian Energy Shield
a_shield_04 - Echani Shield
a_shield_05 - Mandalorian Power Shield
a_shield_06 - Echani Dueling Shield
a_shield_07 - Verpine Prototype Shield
Droid Special Weapons
d_device_01 - Droid Neural Pacifier
d_device_02 - Droid Repulsor
d_device_03 - Droid Flame Thrower
d_device_04 - Droid Toxin Emitter
d_device_05 - Droid Neural Scrambler
d_device_06 - Droid Ion Striker
d_device_07 - Droid Molten Cannon
d_device_08 - Droid Carbonite Projector
d_device_09 - Droid Plasma Thrower
d_device_10 - Droid Bio-Assault Spray
d_device_11 - Droid Carbonite Emitter
d_device_12 - Droid Ion Blast Mark I
d_device_13 - Droid Ion Blast Mark II
d_device_14 - Droid Ion Blast Mark III
d_device_15 - Droid Multi-Spectral Emitter
Clothing
g_a_clothes01 - Clothing
g_a_clothes02 - Clothing (Variant 2)
g_a_clothes03 - Clothing (Variant 3)
g_a_clothes04 - Clothing (Variant 4)
g_a_clothes05 - Clothing (Variant 5)
g_a_clothes06 - Clothing (Variant 6)
g_a_clothes07 - Clothing (Variant 7)
g_a_clothes08 - Clothing (Variant 8)
g_a_clothes09 - Clothing (Variant 9)
g_a_clothes10 - Clothing (Variant 10)
g_a_clothes11 - Clothing (Variant Czerka)
Misc. Clothing
a_robe_01 - Clothing
armoredflightsuit - Armored Flight Suit
dancersoutfit - Dancer's Outfit
mineruniform - Miner's Uniform
Robes
a_robe_02 - Padawan Robe
a_robe_03 - Dark Padawan Robe
a_robe_04 - Baran Do Novice Robe
a_robe_05 - Matukai Apprentice Robe
a_robe_06 - Zeison Sha Initiate Armor
a_robe_07 - Jal Shey Neophyte Armor
a_robe_08 - Jedi Robe
a_robe_09 - Dark Jedi Robe
a_robe_10 - Norris Robe
a_robe_11 - Jal Shey Advisor Armor
a_robe_12 - Gray Jedi Robe
a_robe_13 - Jedi Knight Robe
a_robe_14 - Dark Jedi Knight Robe
a_robe_15 - Matukai Adept Robe
a_robe_16 - Zeison Sha Warrior Armor
a_robe_17 - Jedi Master Robe
a_robe_18 - Dark Jedi Master Robe
a_robe_19 - Baran Do Sage Robe
a_robe_20 - Jal Shey Mentor Armor
a_robe_21 - Ossus Keeper Robe
a_robe_22 - Natth Cowling
a_robe_23 - Arca Jeth's Robe
a_robe_24 - Aleema Keto's Robe
a_robe_25 - Sylvar's Robe
a_robe_26 - Darth Malak's Armor
a_robe_27 - Jolee's Robe
a_robe_28 - Thon's Robe
a_robe_29 - Crado's Robe
a_robe_30- Nomi's Robe
a_robe_x01 - Handmiden's Robe
Light Armor
khoondamilitiaarmor - Khoonda Militia Armor
a_light_01 - Light Combat Suit
a_light_02 - Combat Suit
a_light_03 - Heavy Combat Suit
a_light_04 - Mandalorian Combat Suit
a_light_05 - Zabrak Combat Suit
a_light_06 - Bonadan Alloy Heavy Suit
a_light_07 - Echani Light Armor
a_light_08 - Massassi Ceremonial Armor
a_light_09 - Manadalorian Heavy Suit
a_light_10 - Zabrak Battle Armor
a_light_11 - Ubese Environmental Suit
a_light_12 - Echani Shielded Suit
a_light_13 - Reinforced Fiber Armor
a_light_14 - Zabrak Field Armor
a_light_15 - Ulic Qel Droma's Mesh Suit
a_light_x02 - Atton's Ribbed Jacket
a_light_x08 - Electromesh Suit
a_light_x09 - Mira's Ballistic Mesh Jacket
Medium Armor
a_medium_01 - Military Suit
a_medium_02 - Light Battle Armor
a_medium_03 - Echani Battle Armor
a_medium_04 - Cinnagar War Suit
a_medium_05 - Sith Battle Suit
a_medium_06 - Bronzium Light Battle Armor
a_medium_07 - Verpine Fiber Mesh
a_medium_08 - Krath Heavy Armor
a_medium_09 - Powered Light Battle Armor
a_medium_10 - Krath Holy Battle Suit
a_medium_11 - Exar Kun's Light Battle Suit
a_medium_12 - Heavy Cinnagar War Suit
a_medium_13 - Verpine Fiber Ultramesh
a_medium_14 - Electromesh Armor
a_medium_15 - Jamoh Hogra's Battle Armor
Heavy Armor
a_heavy_01 - Battle Armor
a_heavy_02 - Heavy Battle Armor
a_heavy_03 - Echani Heavy Armor
a_heavy_04 - Durasteel Heavy Armor
a_heavy_05 - Powered Battle Armor
a_heavy_06 - Flex Heavy Armor
a_heavy_07 - Mandalorian Battle Armor
a_heavy_08 - Mandalorian Heavy Armor
a_heavy_09 - Verpine Zal Alloy Mesh
a_heavy_10 - Mandalorian Assault Armor
a_heavy_11 - Corellian Powersuit
a_heavy_12 - M'uhk'gfa
a_heavy_13 - Iotran Braceman Armor
a_heavy_14 - Felenar Armor
a_heavy_15 - Matrix Armor
a_heavy_x01 - Mandalore's Armor
Star Wars Kotor 2 Nar Shaddaa Side Quests
Overlay Upgrades
u_a_over_01 - Heat Shielding Mark I
u_a_over_02 - Armorply Plating Mark I
u_a_over_03 - Sound Dampening Overlay Mark I
u_a_over_04 - Ablative Plating Mark I
u_a_over_05 - Energy Shielding Mark I
u_a_over_06 - Ballistic Shielding Mark I
Kotor 2 Nar Shaddaa Side Quests
u_a_over_07 - Bonded Plates Mark I
u_a_over_08 - Heavy Bonded Plates Mark I
u_a_over_09 - Heat Shielding Mark II
u_a_over_10 - Armorply Plating Mark II
u_a_over_11 - Sound Dampening Overlay Mark II
u_a_over_12 - Ablative Plating Mark II
u_a_over_13 - Energy Shielding Mark II
u_a_over_14 - Ballistic Shielding Mark II
u_a_over_15 - Bonded Plates Mark II
u_a_over_16 - Heavy Bonded Plates Mark II
u_a_over_17 - Heat Shielding Mark III
u_a_over_18 - Armorply Plating Mark III
u_a_over_19 - Sound Dampening Overlay Mark III
u_a_over_20 - Ablative Plating Mark III
u_a_over_21 - Energy Shielding Mark III
u_a_over_22 - Ballistic Shielding Mark III
u_a_over_23 - Bonded Plates Mark III
u_a_over_24 - Heavy Bonded Plates III
u_a_over_25 - Heat Shielding Mark IV
u_a_over_26 - Armorply Plating Mark IV
u_a_over_27 - Sound Dampening Overlay Mark IV
u_a_over_28 - Ablative Plating Mark IV
u_a_over_29 - Energy Shielding Mark IV
u_a_over_30 - Bonded Plates Mark IV
Droid Plating
d_armor_01 - Droid Impact Armor Mark I
d_armor_02 - Droid Modular Plating Mark I
d_armor_03 - Droid Impact Armor Mark II
d_armor_04 - Droid Desh Plating
d_armor_05 - Droid Impact Armor Mark III
d_armor_06 - Droid Modular Plating Mark II
d_armor_07 - Droid Modular Plating Mark III
d_armor_08 - Droid Agrinium Armor
d_armor_09 - Droid Dura Plating Mark I
d_armor_10 - Droid Quadranium Armor
d_armor_11 - Droid Dura Plating Mark II
d_armor_12 - Droid Diatium Plating
d_armor_13 - Droid Energized Armor Mark I
d_armor_14 - Droid Energized Armor Mark II
d_armor_15 - Droid Energized Armor Mark III
Belts
100_belt01 - Safety Harness
a_belt_01 - Adrenaline Amplifier
a_belt_02 - Cardio-Regulator
a_belt_03 - Stealth Field Generator
a_belt_04 - Czerka Utility Belt
a_belt_05 - Advanced Adrenaline Amplifier
a_belt_06 - Aratech SD Belt
a_belt_07 - Strength Enhancer
a_belt_08 - Systech Cardio-Regulator
a_belt_09 - Hyper Adrenaline Amplifier
a_belt_10 - Exchange Shadow Caster
a_belt_11 - Inertial Inhibitor
a_belt_12 - Electrical Capacitance Shield
a_belt_13 - Thermal Shield Generator
a_belt_14 - Eriadu Stealth Unit
a_belt_15 - CNS Strength Enhancer
a_belt_16 - Exchange Utility Belt
a_belt_17 - Immunity Belt
a_belt_18 - Adrenaline Stimulator
a_belt_19 - Nerve Amplifier Belt
a_belt_20 - Jal Shey Belt
a_belt_21 - Multishield Generator
a_belt_22 - Defel Mimicker
a_belt_23 - Frozian Scout Belt
a_belt_24 - Tech Specialist Belt
a_belt_25 - Aratech Cardio-Regulator
a_belt_26 - GNS Strength Enhancer
a_belt_27 - Qel-Droma Belt
a_belt_28 - Immortality Belt
a_belt_29 - Aratech Echo Belt
a_belt_30 - Jal Shey Mentor Belt
Droid Shields
d_shield_01 - Droid Deflector Mark I
d_shield_02 - Droid Deflector Mark II
d_shield_03 - Droid Defense Barrier
d_shield_04 - Droid Energy Collector
d_shield_05 - Droid Deflector Mark III
d_shield_06 - Droid Unity Belt
Melee Weapons
w_melee_01 - Short Sword
w_melee_02 - Long Sword
w_melee_03 - Energy Baton
w_melee_04 - Quarterstaff
w_melee_05 - Vibroblade
w_melee_06 - Vibrosword
w_melee_07 - Double-bladed Sword
w_melee_08 - Exchange Negotiator
w_melee_09 - Gamorrean War Axe
w_melee_10 - Zabrak Vibroblade
w_melee_11 - Rodian Blade
w_melee_12 - Sith War Sword
w_melee_13 - Trandoshan Sword
w_melee_14 - Force Pike
w_melee_15 - Vibro Double-Blade
w_melee_16 - Gamorrean Cleaver
w_melee_17 - Rodian Death Blade
w_melee_18 - Gand Silencer
w_melee_19 - Ryyk Blade
w_melee_20 - Trandoshan Double-Blade
w_melee_21 - Echani Vibrosword
w_melee_22 - Sith Tremor Sword
w_melee_23 - Gand Shock Staff
w_melee_24 - Shyarn
w_melee_25 - Arg'garok
w_melee_26 - Geonosian Electro-Staff
w_melee_27 - Tehk'la Blade
w_melee_28 - Zhaboka
w_melee_29 - Gand Discharger
w_melee_30 - Freyyr's Warblade
w_melee_x01 - Handmaiden's Staff
w_melee_x02 - Twi'lek Spinning Blade
w_melee_x03 - Twi'lek Spinning Blade
w_melee_x12 - Ludo Kressh's War Sword
Grip Upgrades
u_m_grip_01 - Agrinium Grip
u_m_grip_02 - Contoured Grip
u_m_grip_03 - Zabrak Grip
u_m_grip_04 - Basket Hilt
u_m_grip_05 - Nagai Grip
u_m_grip_06 - Advanced Agrinium Grip
u_m_grip_07 - Advanced Contoured Grip
u_m_grip_08 - Advanced Zabrak Grip
u_m_grip_09 - Advanced Basket Hilt
u_m_grip_10 - Advanced Nagai Grip
u_m_grip_11 - Superior Agrinium Grip
u_m_grip_12 - Superior Contoured Grip
u_m_grip_13 - Superior Zabrak Grip
u_m_grip_14 - Superior Basket Hilt
u_m_grip_15 - Superior Nagai Grip
Cell Upgrades
u_m_cell_01 - Ion Cell
u_m_cell_02 - Vibration Cell
u_m_cell_03 - Enhanced Energy Cell
u_m_cell_04 - Sonic Discharge Cell
u_m_cell_05 - Ion Cell Mark II
u_m_cell_06 - Vibration Cell Mark II
u_m_cell_07 - Enhanced Energy Cell Mark II
u_m_cell_08 - Sonic Discharge Cell Mark II
u_m_cell_09 - Ion Cell Mark III
u_m_cell_10 - Vibration Cell Mark III
u_m_cell_11 - Enhanced Energy Cell Mark III
u_m_cell_12 - Sonic Discharge Cell Mark III
u_m_cell_13 - Ion Cell Mark IV
u_m_cell_14 - Vibration Cell Mark IV
u_m_cell_15 - Enhanced Energy Cell Mark IV
Edge Upgrades
u_m_edge_01 - Mild Devaronian Edge
u_m_edge_02 - Basic Ionite Edge
u_m_edge_03 - Basic Mullinine Edge
u_m_edge_04 - Basic Neutronium Edge
u_m_edge_05 - Moderate Devaronian Edge
u_m_edge_06 - Improved Ionite Edge
u_m_edge_07 - Improved Mullinine Edge
u_m_edge_08 - Improved Neutronium Edge
u_m_edge_09 - Sever Devaronian Edge
u_m_edge_10 - Superior Ionite Edge
u_m_edge_11 - Superior Mullinine Edge
u_m_edge_12 - Superior Neutronium Edge
u_m_edge_13 - Deadly Devaronian Edge
u_m_edge_14 - Quadranium Edge
u_m_edge_15 - Ostrine Edge
- More KOTOR 2 Cheats here.